Yeah, the demo takes place in the 8’0s but I’ve always felt that it feels more like a sleazy 70’s grindhouse exploitation movie.
I made some new characters in Makehuman, increased the resolution on all the textures, added some normal maps and starting working on a recipe for a 70’s film look using camera shaders. I’ve been doing low poly games since forever so it was kind of a test to see how much I’d have to do vs how much Unity does automatically with rendering and shaders.
I started playing around with camera shaders last week and I began wondering how much time and effort it would be to upgrade the graphics. Think Silent Hill, Clock Tower, Resident Evil, etc) You solve puzzles and try to escape while being chased by a maniac serial killer. (Some quick background: Power Drill Massacre is a survival horror slasher game.